Job Description

We are seeking a proficient Unreal Engine Artist for our Science Table product. As part of this role, you will contribute to high-quality real-time visualizations of diverse science simulations, collaborate with other 3D modelers and software engineers, and oversee the visual aspects of our projects.


  1. Understanding the design requirements for the visual aspects of the simulations, and translating the visualization ideas into the scene with related components - including mesh quality optimizations, materials, and lighting development, as well as rigging and animation development.
  2. Collaborating with global teams on multiple parallel projects, focusing on the visual artist role within Unreal Engine, and managing asset workflows.
  3. Working closely with the C++ developers in the team.
  4. Staying updated on the latest technologies and trends in real-time 3D visualizations.
  5. Guiding other 3D modelers on best practices when using Unreal Engine.

Minimum Education and Experience

  1. Bachelor’s degree or equivalent experience as a 3D artist/modeler.
  2. At least 2 years of experience with 3D modeling tools.
  3. At least 2 years of experience with Unreal Engine.

Required Qualifications

  1. Portfolio demonstrating artistic abilities in color selection, materials, and lighting.
  2. Portfolio demonstrating skills in translating concept sketches to realistic 3D scenes. The portfolio should include projects using Unreal Engine.
  3. Proficiency with at least one 3D modeling tool (Maya, Blender, Zbrush, etc.) and one 2D graphics tool (Photoshop, Illustrator, etc.)
  4. Experience in asset workflows, materials development, lighting development, animations, and basic VFX in Unreal Engine.
  5. Basic understanding of Blueprint scripting in Unreal Engine.

Desired Qualifications

  1. At least 4 years of professional experience in Unreal Engine.
  2. Experience with material shaders using HLSL.
  3. Experience in developing riggings for skeletal meshes.
  4. Experience with ray-traced scene properties and optimizations in Unreal Engine.
  5. Familiarity with external advanced material and simulation tools such as Substance or Houdini.
  6. Proficiency with advanced Niagara particle systems and scripting.
  7. Experience in advanced Blueprint scripting or C++ development in Unreal Engine.
  8. Experience collaborating with software engineers on highly interactive 3D applications or games.
  9. Experience or education in general sciences - Physics, Chemistry, Biology.


08:00 am - 05:00 pm



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